E57Metamerism — colour that changes with the lightCIE colour science · signature
Two paints in daylight exactly the same (ΔE = 0.0). Under the bulb they separate, and under fluorescent light the difference ΔE = 19— in other words, obvious. The industry has a name for it: metameric mismatch — the reason behind the complaint "it looked right in the shop, wrong at home". Here real CIE colour matching functions and real light source spectra are used; the reflectance curves of two pigments are solved so that are produced.
E62Formula solvercolour formulation · signature
Give a colour, and which pigments in what ratio should be mixed. What you see on screen is exactly the work done by the colour matching instrument in a paint laboratory: Kubelka-Munk computes the colour of the mixture, and the ratios are corrected step by step until ΔE shrinks. The numbers flow live — the solution is found on the spot, not read from a ready table.
E63Opacity measurementdrawn down on a black-and-white card
Move the cursor from left to right — let the film thickness grow
The paint industry's way of measuring opacity: a film of increasing thickness is drawn across a black-and-white card, and the ratio of the readings over the black and the white ground is taken. The thickness at which the contrast ratio passes 98% is the point of "full coverage". Here that equation (Kubelka-Munk over a ground) is solved pixel by pixel.
E64Colours your screen cannot showCIE 1931 colour space
Every colour the human eye can see lies inside this horseshoe-shaped area. The triangle is the part your screen can actually show. Every colour outside the triangle is lying on your screen — some real pigments sit exactly there. The most honest way to tell a customer "the colour you see on screen is not the thing itself".
E65The colour that changes as it drieswet film / dry film
Click — make a new stroke and watch it dry
"It went lighter as it dried" is the most frequent complaint, and it is not a fault of the paint: while wet, water and medium fill the space between the pigment grains, light scatters less, and the colour dark and saturated appears. As the water leaves, air takes its place, scattering rises, and the colour lightens and turns matt. Here the scattering coefficient rises over time; the rest is the equation's work.
E51Real pigment mixingKubelka-Munk · signature
Drag to leave paint — screen logic on the left, real paint on the right
On screen blue + yellow = grey. On the palette blue + yellow = green. The difference comes from light being absorbed and scattered inside the pigment grain; the paint industry has computed this with the Kubelka-Munk equation since 1931. That equation is running in the right half. For a paint brand there is no truer signature effect than this.
E52Wet watercolourshallow water + pigment sediment
Drag to paint — the water spreads and the pigment gathers at the edge
The signature of watercolour, the dark edge ring is not drawn here — it forms by itself as the water evaporates and the pigment is dragged to the edge and stays there. The texture of the paper is taken into account too: pigment collects in the hollows (granulation).
E58Impasto — the thickness of paintheight field + light
Drag to paint — the light travels over the relief
Here paint is not colour but volume. Every stroke leaves a height behind; the light refracts according to the slope of that surface and a ridge forms at the edge of the knife. The relief of an oil painting that you see when you look at it from the side.
E54A real brushbristle-by-bristle physics
Drag to paint — 420 bristles bend one by one
A brush mark is not a "stamp". Each of the 420 bristles behaves like its own spring: press and it spreads, turn and it lags behind, lift and it gathers itself. The mark comes from where the bristles touch the paper — which is why no two strokes are alike.
E45Digital marblingTurkish paper marbling · ours alone
Marbling
Drops fall into the water, the comb passes, the pattern is born.
Click — let a new drop fall
Real marbling mathematics: every drop pushes the whole pattern beneath it outward in rings; the comb sweeps along a sine wave. Nobody else in the world has this — a signature effect out of our own culture.
E61Glass bottle — light splitting apartrefraction by wavelength
Move the cursor — let the bottle turn and the rainbow slide
The ray enters the glass and leaves through the back surface — and every colour at a different angle is refracted. That is where the rainbow fringe at the edges comes from; the same event as a prism splitting light. The shape of the bottle is defined as a single mathematical surface too, with no model file.
E243D bottle + colour swapMANA Yerba Maté
Scroll — the bottle turns · Click a colour — it is painted instantly
One 3D model, endless colours. Think what that means in a catalogue of 234 colours. Where: product heroes.
E34Real fluid simulationour signature engine · artistboya
Drag — the paint really flows, swirls and mixes
Not an imitation but physics: the fluid equations are solved on every frame (diffusion, pressure, vorticity). Where: hero openings — this is our signature.
Got the numbers of the ones you liked?
Just say "I want E05, E11 and E13 on my site" — we design together where each one sits and how it behaves, adapted to you. This catalogue keeps growing.
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